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Help! : How to play : Rules : FAQ's : Other Uses for Dare to Lead!

The following is from the "Rules Sheet" that comes with the Dare to Lead! board game. It is also available for download in PDF format here.

CATEGORIES

ALL-PLAY:
This is an all-play category. Participants will be answering questions individually and as part of a team when a "tact" card or a "team play" card is chosen. Your team members should be chosen at the start of the game. It is up to the participants to decide how big the teams will be. Participants will be required to list, brainstorm, or draw using the paper pad and pencil, and in some cases, participants will act something out to their team.

Each individual or team ("TEAM PLAY" card) has two minutes to get the most responses written down on paper. A half point is awarded for each correct response, and the person with the highest number of correct responses gets an additional five points. If playing as a team, the team with the highest number of correct responses gets an additional five points for each team member. Any questionable responses will be dealt with by consensus, after the individual or team has had an opportunity to justify their answer.

There are also "TACT" cards and designing (logo) challenges in this category. For these, each team will come up with their best answer, and the group will decide by consensus which answer is the best. The winning team will receive five points for each team member.

This category builds group dynamics and challenges participants to:

  • expand their knowledge in a variety of leadership topics
  • work in teams
  • work co-operatively
  • take risks
  • think creatively
  • practice decision-making

BRAIN TEASERS:
Participants attempt to solve the word or picture puzzle displayed on the card.
Each puzzle represents a common phrase. If an individual player has an answer, he/she must reach consensus with the other players of the game as to whether it is an acceptable solution ("thumbs up" or "thumbs down").

If an individual player solves the puzzle, (according to consensus), the player will receive five points.

If a player cannot solve the puzzle in two minutes, it becomes an open solution. This means that any player, starting in order of the right of the player who drew the card, has thirty (30) seconds to provide an answer. The correct answer will be decided by consensus of the group. The group may decide that none of the answers are correct, or may award five points to the first best answer.

This category challenges participants to:

  • think "outside the box"
  • use the right side of the brain
  • approach a challenge using a different perspective
  • problem solve

CREATIVITY:
Each of the creativity cards will explain the task, the time limit allotted, and the number of points awarded (5 points).

The creativity category requires that participants act, lead an activity, make something up on the spot, or state and defend their personal stance on a given topic.

This category challenges participants to:

  • take risks
  • take on a leadership role
  • take a personal stance on a given topic
  • use creativity and experience to complete a challenge
  • use the power of persuasion

I Q :
The player who draws an IQ card has two minutes to solve the puzzle or phrase that the card represents.

If the player provides an answer, the player must reach consensus with the other players as to whether it is an acceptable solution ("thumbs up" or "thumbs down"). If the player solves the puzzle, (according to consensus), he/she receives 5 points.

If the player cannot solve the phrase in two minutes, it becomes an open solution. This means that any player, starting in order of the right of the player who drew the card, has thirty (30) seconds to provide an answer. The correct answer will be decided by consensus of the group. The group may decide that none of the answers are correct, or may award five points to the first best answer.

This category challenges participants to:

  • think "outside the box"
  • approach a challenge using a different perspective
  • use the right side of the brain
  • problem solve

ISSUES AND DILEMMAS:
This category consists of five sub-categories: Communication, Community, Education, Environment, and Personal.

The player who draws an Issues and Dilemmas card will have two minutes to explain, elaborate, provide examples, and convince the group that his/her response is meaningful.

The other players will rank the response from 1 (minimum) to 5 (maximum) by holding up the number of fingers that corresponds with their ranking. The responding player receives the total number of points that corresponds with the total number of fingers held up by all other players.

(For Example: Player One holds up 2 fingers, Player Two holds up 3 fingers and Player Four holds up 1 finger for a total number of 6 fingers = 6 points).

If the individual cannot provide an answer within the two minutes, the player sitting to the right of the individual who drew the card, has an opportunity to respond to the issue or dilemma. The first player to provide a response will be awarded the total points from the group rankings.

This category challenges participants to:

  • look at leadership issues and dilemmas critically, ethically, and personally (morally)
  • use creativity and experience to complete a challenge
  • take a personal stance or provide a personal opinion on a given topic
  • use the power of persuasion

QUERIES AND QUOTES:
The player who draws A Query or Quote card will have two minutes to explain, elaborate, provide examples, and convince the group that his/her response is meaningful.

The other players will rank the response from 1 (minimum) to 5 (maximum) by holding up the number of fingers that corresponds with their ranking. The responding player receives the total number of points that corresponds with the total number of fingers held up by all other players. (For Example: Player One holds up 2 fingers, Player Two holds up 3 fingers and Player Four holds up 1 finger for a total number of 6 fingers = 6 points).

If the individual cannot provide an answer within the two minutes, the player sitting to the right of the individual who drew the card, has an opportunity to respond to the query or quote. The first player to provide a response will be awarded the total points from the group rankings.

This category challenges participants to:

  • look at the queries and quotes critically, ethically, and personally (morally)
  • use creativity and experience to complete a challenge
  • take a personal stance or provide your personal opinion on a given topic
  • use the power of persuasion
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