Help!
: How to play : Rules : FAQ's
: Other Uses for Dare to Lead!
The following
is from the "Rules Sheet" that comes with the Dare to
Lead! board game. It is also available for download
in PDF format here.
CATEGORIES
ALL-PLAY:
This is an all-play category. Participants will be answering questions
individually and as part of a team when a "tact" card
or a "team play" card is chosen. Your team members should
be chosen at the start of the game. It is up to the participants
to decide how big the teams will be. Participants will be required
to list, brainstorm, or draw using the paper pad and pencil, and
in some cases, participants will act something out to their team.
Each individual
or team ("TEAM PLAY" card) has two minutes to get the
most responses written down on paper. A half point is awarded for
each correct response, and the person with the highest number of
correct responses gets an additional five points. If playing as
a team, the team with the highest number of correct responses gets
an additional five points for each team member. Any questionable
responses will be dealt with by consensus, after the individual
or team has had an opportunity to justify their answer.
There are also
"TACT" cards and designing (logo) challenges in this
category. For these, each team will come up with their best answer,
and the group will decide by consensus which answer is the best.
The winning team will receive five points for each team member.
This category
builds group dynamics and challenges participants to:
- expand their
knowledge in a variety of leadership topics
- work in
teams
- work co-operatively
- take risks
- think creatively
- practice
decision-making
BRAIN
TEASERS:
Participants attempt to solve the word or picture puzzle displayed
on the card.
Each puzzle represents a common phrase. If an individual player
has an answer, he/she must reach consensus with the other players
of the game as to whether it is an acceptable solution ("thumbs
up" or "thumbs down").
If an individual
player solves the puzzle, (according to consensus), the player will
receive five points.
If a player
cannot solve the puzzle in two minutes, it becomes an open solution.
This means that any player, starting in order of the right of the
player who drew the card, has thirty (30) seconds to provide an
answer. The correct answer will be decided by consensus of the group.
The group may decide that none of the answers are correct, or may
award five points to the first best answer.
This category
challenges participants to:
- think "outside
the box"
- use the
right side of the brain
- approach
a challenge using a different perspective
- problem
solve
CREATIVITY:
Each of the creativity cards will explain the task, the time limit
allotted, and the number of points awarded (5 points).
The creativity
category requires that participants act, lead an activity, make
something up on the spot, or state and defend their personal stance
on a given topic.
This category
challenges participants to:
- take risks
- take on
a leadership role
- take a personal
stance on a given topic
- use creativity
and experience to complete a challenge
- use the
power of persuasion
I Q
:
The player who draws an IQ card has two minutes to solve the puzzle
or phrase that the card represents.
If the player
provides an answer, the player must reach consensus with the other
players as to whether it is an acceptable solution ("thumbs up"
or "thumbs down"). If the player solves the puzzle, (according to
consensus), he/she receives 5 points.
If the player
cannot solve the phrase in two minutes, it becomes an open solution.
This means that any player, starting in order of the right of the
player who drew the card, has thirty (30) seconds to provide an
answer. The correct answer will be decided by consensus of the group.
The group may decide that none of the answers are correct, or may
award five points to the first best answer.
This category
challenges participants to:
- think "outside
the box"
- approach
a challenge using a different perspective
- use the
right side of the brain
- problem
solve
ISSUES
AND DILEMMAS:
This category consists of five sub-categories: Communication, Community,
Education, Environment, and Personal.
The player
who draws an Issues and Dilemmas card will have two minutes to explain,
elaborate, provide examples, and convince the group that his/her
response is meaningful.
The other players
will rank the response from 1 (minimum) to 5 (maximum) by holding
up the number of fingers that corresponds with their ranking. The
responding player receives the total number of points that corresponds
with the total number of fingers held up by all other players.
(For Example:
Player One holds up 2 fingers, Player Two holds up 3 fingers and
Player Four holds up 1 finger for a total number of 6 fingers =
6 points).
If the individual
cannot provide an answer within the two minutes, the player sitting
to the right of the individual who drew the card, has an opportunity
to respond to the issue or dilemma. The first player to provide
a response will be awarded the total points from the group rankings.
This category
challenges participants to:
- look at
leadership issues and dilemmas critically, ethically, and personally
(morally)
- use creativity
and experience to complete a challenge
- take a personal
stance or provide a personal opinion on a given topic
- use the
power of persuasion
QUERIES
AND QUOTES:
The player who draws A Query or Quote card will have two minutes
to explain, elaborate, provide examples, and convince the group
that his/her response is meaningful.
The other players
will rank the response from 1 (minimum) to 5 (maximum) by holding
up the number of fingers that corresponds with their ranking. The
responding player receives the total number of points that corresponds
with the total number of fingers held up by all other players. (For
Example: Player One holds up 2 fingers, Player Two holds up 3 fingers
and Player Four holds up 1 finger for a total number of 6 fingers
= 6 points).
If the individual
cannot provide an answer within the two minutes, the player sitting
to the right of the individual who drew the card, has an opportunity
to respond to the query or quote. The first player to provide a
response will be awarded the total points from the group rankings.
This category
challenges participants to:
- look at
the queries and quotes critically, ethically, and personally (morally)
- use creativity
and experience to complete a challenge
- take a personal
stance or provide your personal opinion on a given topic
- use the
power of persuasion
|