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: How to play : Rules : FAQ's
: Other Uses for Dare to Lead!
The following
is from the "Rules Sheet" that comes with the Dare to
Lead! board game. It is also available for download
in PDF format here.
HOW
TO PLAY
Players:
There is no limit to the number of players playing this game. Players
gain points by answering as individuals, as well as in teams. The
teams should be determined at the beginning of the game for the
"TACT" and "TEAMPLAY" cards in the All Play
Category.
Equipment:
Game Board, 6 Categories of 50 Cards, 8 Game Pieces, One Pad of
Paper, and One Instruction Booklet.
Object
of the Game:
- Option
1:
A time limit for the game can be determined at the start of the
game. The player with the highest number of points at the end
of the time limit is the winner.
- Option
2:
The first individual player to reach a predetermined number of
points wins the game.
The answers to the questions are not provided for the following
reasons:
1. Some of the questions have answers we have not thought of.
2. If an answer can be logically justified to the group it may
be deemed acceptable.
3. It challenges the individual to go and research the answer(s)
to various questions.
When decisions during the game require GROUP CONSENSUS (a collective
opinion; general agreement, or a response everyone can live with),
a simple method would be a "thumbs up or thumbs down".
Consensus is not the same as majority rule.
How to Begin:
To start the game, each player selects a playing piece and will
place it anywhere on the game board.
Play order is
determined with a roll of the game die. The highest roll of the
die wins. In the event of a tie, the players who are tied roll the
die again to determine the winner.
Once the play order is determined, that player will roll the die
to determine the number of squares to move their game piece. The
rotation of players follows in a clockwise direction.
Continue
on to "The Rules"
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